I didn't include satan in the deck, don't feel it is necessary to win game and it could be hogging your hand if drawn early. Don't know if bug or intended but some spells seems to go through the magic shield, otherwise no one can touch your 6/6 4/4s unless they trade with evolve point and other minions. when you line up all your amulets and they all pop out at once, put up a Maiden, and most of the time it is win. The key strategy for a amulet based haven is timing to line them up (RNG in your first few draws too of course) dont' worry too much about losing a few hp here and there in the first few turns. Shrine Knight Maiden - most important card in the entire havencraft imo. Guardian Sun - give wards to 4+ D, why not. Temple Defenders - awesome ward against aggros especially 1/1 1/2. which has gotten me more wins than losses thus far abeit only in C3.Ī few low costs cards i found handy when playing haven, against all classes maybe except dragon and a well drawn swordcraft:įeatherwyrm's wing - some people don't like it, but it wins games when you have cards to reduce its cooldown + a maiden I play a fairly minion-centric deck though, so doubt she'd fit well in a hard control style Been running her in my deck and if you can get her out while contesting board, she allows you to trade up a minion and keep it by playing her, then evolving the minion. Honourable mention goes to neutral golden, Athena. Satan gives you that, allowing you to put pressure on from turn 10, and even turn the tables around with Sis's Damnation if you were struggling before. Havencraft can last to late game no doubt, but hasn't actually got an innate win condition - you kinda just outlast your opponent. Themis' Decree (kinda obviously) is a middle finger to your opponent's board, usually wanna play it 1 turn before your amulets come up so you don't have an empty board for long.įinally I'd say Satan is an absolute must if you're looking to ladder B+. Moon Al'Miraj, since you get immediate value out of it and it self heals. The low key MVP card of Havencraft is Guardian Sun it gives free ward to pretty much everything that will come out you deck in the mid/late game.which allows you to make it to the late game in the first place :) Good decks shouldn't have to rely on luck to win - luck just makes it a bit easier.Īs a result, I personally only run amulets with 3 or less countdown (except Barong, that thing is a nightmare for ANYONE when evolved, especially Rune and Swordcraft). If you've been unlucky and it's the earliest card you can play, you're dead to pretty much every aggro deck out there. From my experience, quite a few of the amulets are just a bit slow - Featherwyrm's Descent can be brilliant when you can cheat it out early.but that's so rare. I used Havencraft pretty much exclusively till B0.
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